luanti_scripts/scout_touchscreen.lua

241 lines
6.0 KiB
Lua

local function drawui()
digiline_send("touch",{
{
command="clear",
},{
command="addbutton",
name="btnxinc",
label="x+",
Y=0.8, X=0.8, H=0.8, W=1.2,
},{
command="addbutton",
name="btnxdec",
label="x-",
Y=0.8, X=2, H=0.8, W=1.2,
},{
command="addbutton",
name="btnydec",
label="y-",
Y=1.6, H=0.8, W=1.2, X=2,
},{
command="addbutton",
name="btnyinc",
label="y+",
Y=1.6, X=0.8, H=0.8, W=1.2,
},{
command="addbutton",
name="btnzinc",
label="z+",
Y=2.4, X=0.8, H=0.8, W=1.2,
},{
command="addbutton",
name="btnzdec",
label="z-",
Y=2.4, X=2, H=0.8, W=1.2,
},{
command="addbutton",
name="btnstepinc",
label="step+",
Y=3.2, H=0.8, W=1.2, X=0.8,
},{
command="addbutton",
name="btnstepdec",
label="step-",
Y=3.2, H=0.8, W=1.2, X=2,
},{
command="addbutton",
name="btnsim",
label="Simulate",
Y=4.4, X=0.8, H=0.8, W=1.6,
},{
command="addbutton",
name="btnjump",
label="Jump",
Y=5.2, H=0.8, W=1.6, X=0.8,
},{
command="addbutton",
name="btnreset",
label="Reset",
Y=6.4, H=0.8, W=1.6, X=0.8,
},{
command="addbutton",
name="btnpark",
label="Park",
Y=6.4, H=0.8, W=1.6, X=2.4,
},{
command="addbutton",
name="btnfire",
label="Fire",
Y=5.2, X=2.4, H=0.8, W=1.6,
},{
command="addbutton",
name="btnfired",
label="FireDown",
Y=5.2, X=5.4, H=0.8, W=1.6,
},{
command="addlabel",
label="Position",
Y=0.3, X=3.5, H=0.8, W=1.2,
},{
command="addlabel",
label="Destination",
Y=0.3, X=5.9, H=0.8, W=1.2,
},{
command="addlabel",
label="Step: "..mem.step or 1,
Y=3.3, X=3.5, H=0.8, W=1.2,
}
})
end
local function updatepositionui()
digiline_send("touch",{
{
command="addlabel",
label="X: "..mem.position.x or 0,
Y=0.7, X=3.5, H=0.8, W=1.2,
},{
command="addlabel",
label="Y: "..mem.position.y or 0,
Y=1.5, X=3.5, H=0.8, W=1.2,
},{
command="addlabel",
label="Z: "..mem.position.z or 0,
Y=2.3, X=3.5, H=0.8, W=1.2,
},{
command="addlabel",
label="X: "..mem.target.x or 0,
Y=0.7, X=6, H=0.8, W=1.2,
},{
command="addlabel",
label="Y: "..mem.target.y or 0,
Y=1.5, X=6, H=0.8, W=1.2,
},{
command="addlabel",
label="Z: "..mem.target.z or 0,
Y=2.3, X=6, H=0.8, W=1.2,
},{
command="addlabel",
label="Power: "..mem.powerstorage or 0,
Y=0.1, X=0.1, H=0.8, W=1.2,
},{
command="addlabel",
label="Distance: "..mem.distance or 0,
Y=2.9, X=3.5, H=0.8, W=1.2,
},{
command="addlabel",
label="Power req: "..mem.power_req or 0,
Y=2.9, X=6, H=0.8, W=1.2,
},{
command="addlabel",
label="Simulate: "..tostring(mem.sim),
Y=3.3, X=6, H=0.8, W=1.2,
},{
command="addlabel",
label="Sim: "..mem.msg,
Y=4.3, X=3.5, H=0.8, W=1.2,
}
})
end
if event.type == "program" then
mem.position = {x = 0, y = 0, z=0}
mem.target = {x = 0, y = 0, z=0}
mem.step = 1
mem.sim = false
mem.msg = ""
mem.powerstorage = 0
mem.distance = 0
mem.power_req = 0
drawui()
updatepositionui()
digiline_send("jumpdrive", {
command = "get"
})
--interrupt(2)
--elseif event.type == "interrupt" then
--- digiline_send("jumpdrive", {
--- command = "get"
--- })
elseif event.type == "digiline" and event.channel == "jumpdrive" then
if event.msg.position ~= nil then
mem.position = event.msg.position
end
if event.msg.target ~= nil then
mem.target = event.msg.target
end
if event.msg.powerstorage ~= nil then
mem.powerstorage = event.msg.powerstorage
end
if event.msg.distance ~= nil then
mem.distance = event.msg.distance
end
if event.msg.power_req ~= nil then
mem.power_req = event.msg.power_req
end
if event.msg.success ~= nill then
mem.sim = event.msg.success
end
if event.msg.msg ~= nill then
mem.msg = event.msg.msg
end
drawui()
updatepositionui()
elseif event.type == "digiline" and event.channel == "touch" then
if event.msg.btnreset then
digiline_send("jumpdrive", {
command = "reset"
})
elseif event.msg.btnstepinc then
mem.step = mem.step+1
elseif event.msg.btnstepdec then
mem.step = mem.step-1
if mem.step < 1 then
mem.step = 1
end
elseif event.msg.btnxinc then
local x = mem.target.x + mem.step
digiline_send("jumpdrive", { command = "set", key = "x", value = x })
elseif event.msg.btnxdec then
local x = mem.target.x - mem.step
digiline_send("jumpdrive", { command = "set", key = "x", value = x })
elseif event.msg.btnyinc then
local y = mem.target.y + mem.step
digiline_send("jumpdrive", { command = "set", key = "y", value = y })
elseif event.msg.btnydec then
local y = mem.target.y - mem.step
digiline_send("jumpdrive", { command = "set", key = "y", value = y })
elseif event.msg.btnzinc then
local z = mem.target.z + mem.step
digiline_send("jumpdrive", { command = "set", key = "z", value = z })
elseif event.msg.btnzdec then
local z = mem.target.z - mem.step
digiline_send("jumpdrive", { command = "set", key = "z", value = z })
elseif event.msg.btnsim then
digiline_send("jumpdrive", {
command = "simulate"
})
elseif event.msg.btnjump then
digiline_send("jumpdrive", {
command = "jump"
})
elseif event.msg.btnfire then
digiline_send("cannon", { command="fire", verbose=false })
elseif event.msg.btnfired then
digiline_send("cannond", { command="fire", verbose=false })
elseif event.msg.btnpark then
local x = mem.target.x - 5
local y = mem.target.y - 2
local z = mem.target.z + 4
digiline_send("jumpdrive", { command = "set", key = "x", value = x })
digiline_send("jumpdrive", { command = "set", key = "y", value = y })
digiline_send("jumpdrive", { command = "set", key = "z", value = z })
end
digiline_send("jumpdrive", {
command = "get"
})
end