local function drawui() digiline_send("touch",{ { command="clear", },{ command="addbutton", name="btnxinc", label="x+", Y=0.8, X=0.8, H=0.8, W=1.2, },{ command="addbutton", name="btnxdec", label="x-", Y=0.8, X=2, H=0.8, W=1.2, },{ command="addbutton", name="btnydec", label="y-", Y=1.6, H=0.8, W=1.2, X=2, },{ command="addbutton", name="btnyinc", label="y+", Y=1.6, X=0.8, H=0.8, W=1.2, },{ command="addbutton", name="btnzinc", label="z+", Y=2.4, X=0.8, H=0.8, W=1.2, },{ command="addbutton", name="btnzdec", label="z-", Y=2.4, X=2, H=0.8, W=1.2, },{ command="addbutton", name="btnstepinc", label="step+", Y=3.2, H=0.8, W=1.2, X=0.8, },{ command="addbutton", name="btnstepdec", label="step-", Y=3.2, H=0.8, W=1.2, X=2, },{ command="addbutton", name="btnsim", label="Simulate", Y=4.4, X=0.8, H=0.8, W=1.6, },{ command="addbutton", name="btnjump", label="Jump", Y=5.2, H=0.8, W=1.6, X=0.8, },{ command="addbutton", name="btnreset", label="Reset", Y=6.4, H=0.8, W=1.6, X=0.8, },{ command="addbutton", name="btnpark", label="Park", Y=6.4, H=0.8, W=1.6, X=2.4, },{ command="addbutton", name="btnfire", label="Fire", Y=5.2, X=2.4, H=0.8, W=1.6, },{ command="addbutton", name="btnfired", label="FireDown", Y=5.2, X=5.4, H=0.8, W=1.6, },{ command="addlabel", label="Position", Y=0.3, X=3.5, H=0.8, W=1.2, },{ command="addlabel", label="Destination", Y=0.3, X=5.9, H=0.8, W=1.2, },{ command="addlabel", label="Step: "..mem.step or 1, Y=3.3, X=3.5, H=0.8, W=1.2, } }) end local function updatepositionui() digiline_send("touch",{ { command="addlabel", label="X: "..mem.position.x or 0, Y=0.7, X=3.5, H=0.8, W=1.2, },{ command="addlabel", label="Y: "..mem.position.y or 0, Y=1.5, X=3.5, H=0.8, W=1.2, },{ command="addlabel", label="Z: "..mem.position.z or 0, Y=2.3, X=3.5, H=0.8, W=1.2, },{ command="addlabel", label="X: "..mem.target.x or 0, Y=0.7, X=6, H=0.8, W=1.2, },{ command="addlabel", label="Y: "..mem.target.y or 0, Y=1.5, X=6, H=0.8, W=1.2, },{ command="addlabel", label="Z: "..mem.target.z or 0, Y=2.3, X=6, H=0.8, W=1.2, },{ command="addlabel", label="Power: "..mem.powerstorage or 0, Y=0.1, X=0.1, H=0.8, W=1.2, },{ command="addlabel", label="Distance: "..mem.distance or 0, Y=2.9, X=3.5, H=0.8, W=1.2, },{ command="addlabel", label="Power req: "..mem.power_req or 0, Y=2.9, X=6, H=0.8, W=1.2, },{ command="addlabel", label="Simulate: "..tostring(mem.sim), Y=3.3, X=6, H=0.8, W=1.2, },{ command="addlabel", label="Sim: "..mem.msg, Y=4.3, X=3.5, H=0.8, W=1.2, } }) end if event.type == "program" then mem.position = {x = 0, y = 0, z=0} mem.target = {x = 0, y = 0, z=0} mem.step = 1 mem.sim = false mem.msg = "" mem.powerstorage = 0 mem.distance = 0 mem.power_req = 0 drawui() updatepositionui() digiline_send("jumpdrive", { command = "get" }) --interrupt(2) --elseif event.type == "interrupt" then --- digiline_send("jumpdrive", { --- command = "get" --- }) elseif event.type == "digiline" and event.channel == "jumpdrive" then if event.msg.position ~= nil then mem.position = event.msg.position end if event.msg.target ~= nil then mem.target = event.msg.target end if event.msg.powerstorage ~= nil then mem.powerstorage = event.msg.powerstorage end if event.msg.distance ~= nil then mem.distance = event.msg.distance end if event.msg.power_req ~= nil then mem.power_req = event.msg.power_req end if event.msg.success ~= nill then mem.sim = event.msg.success end if event.msg.msg ~= nill then mem.msg = event.msg.msg end drawui() updatepositionui() elseif event.type == "digiline" and event.channel == "touch" then if event.msg.btnreset then digiline_send("jumpdrive", { command = "reset" }) elseif event.msg.btnstepinc then mem.step = mem.step+1 elseif event.msg.btnstepdec then mem.step = mem.step-1 if mem.step < 1 then mem.step = 1 end elseif event.msg.btnxinc then local x = mem.target.x + mem.step digiline_send("jumpdrive", { command = "set", key = "x", value = x }) elseif event.msg.btnxdec then local x = mem.target.x - mem.step digiline_send("jumpdrive", { command = "set", key = "x", value = x }) elseif event.msg.btnyinc then local y = mem.target.y + mem.step digiline_send("jumpdrive", { command = "set", key = "y", value = y }) elseif event.msg.btnydec then local y = mem.target.y - mem.step digiline_send("jumpdrive", { command = "set", key = "y", value = y }) elseif event.msg.btnzinc then local z = mem.target.z + mem.step digiline_send("jumpdrive", { command = "set", key = "z", value = z }) elseif event.msg.btnzdec then local z = mem.target.z - mem.step digiline_send("jumpdrive", { command = "set", key = "z", value = z }) elseif event.msg.btnsim then digiline_send("jumpdrive", { command = "simulate" }) elseif event.msg.btnjump then digiline_send("jumpdrive", { command = "jump" }) elseif event.msg.btnfire then digiline_send("cannon", { command="fire", verbose=false }) elseif event.msg.btnfired then digiline_send("cannond", { command="fire", verbose=false }) elseif event.msg.btnpark then local x = mem.target.x - 5 local y = mem.target.y - 2 local z = mem.target.z + 4 digiline_send("jumpdrive", { command = "set", key = "x", value = x }) digiline_send("jumpdrive", { command = "set", key = "y", value = y }) digiline_send("jumpdrive", { command = "set", key = "z", value = z }) end digiline_send("jumpdrive", { command = "get" }) end