minix/external/mit/lua/dist/src/ltable.h
Lionel Sambuc 0a6a1f1d05 NetBSD re-synchronization of the source tree
This brings our tree to NetBSD 7.0, as found on -current on the
10-10-2015.

This updates:
 - LLVM to 3.6.1
 - GCC to GCC 5.1
 - Replace minix/commands/zdump with usr.bin/zdump
 - external/bsd/libelf has moved to /external/bsd/elftoolchain/
 - Import ctwm
 - Drop sprintf from libminc

Change-Id: I149836ac18e9326be9353958bab9b266efb056f0
2016-01-13 20:32:14 +01:00

54 lines
1.6 KiB
C

/*
** $Id: ltable.h,v 1.3 2015/02/02 14:03:05 lneto Exp $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define gnode(t,i) (&(t)->node[i])
#define gval(n) (&(n)->i_val)
#define gnext(n) ((n)->i_key.nk.next)
/* 'const' to avoid wrong writings that can mess up field 'next' */
#define gkey(n) cast(const TValue*, (&(n)->i_key.tvk))
#define wgkey(n) (&(n)->i_key.nk)
#define invalidateTMcache(t) ((t)->flags = 0)
/* returns the key, given the value of a table entry */
#define keyfromval(v) \
(gkey(cast(Node *, cast(char *, (v)) - offsetof(Node, i_val))))
LUAI_FUNC const TValue *luaH_getint (Table *t, lua_Integer key);
LUAI_FUNC void luaH_setint (lua_State *L, Table *t, lua_Integer key,
TValue *value);
LUAI_FUNC const TValue *luaH_getstr (Table *t, TString *key);
LUAI_FUNC const TValue *luaH_get (Table *t, const TValue *key);
LUAI_FUNC TValue *luaH_newkey (lua_State *L, Table *t, const TValue *key);
LUAI_FUNC TValue *luaH_set (lua_State *L, Table *t, const TValue *key);
LUAI_FUNC Table *luaH_new (lua_State *L);
LUAI_FUNC void luaH_resize (lua_State *L, Table *t, unsigned int nasize,
unsigned int nhsize);
LUAI_FUNC void luaH_resizearray (lua_State *L, Table *t, unsigned int nasize);
LUAI_FUNC void luaH_free (lua_State *L, Table *t);
LUAI_FUNC int luaH_next (lua_State *L, Table *t, StkId key);
LUAI_FUNC int luaH_getn (Table *t);
#if defined(LUA_DEBUG)
LUAI_FUNC Node *luaH_mainposition (const Table *t, const TValue *key);
LUAI_FUNC int luaH_isdummy (Node *n);
#endif
#endif